COVEMEVOC: A Symmetry-Driven Puzzle Experiment
COVEMEVOC is a grid-based block-pushing puzzle game released around January 19, 2026. It is a small experimental project with a hand-drawn black-and-white visual style, typical of compact puzzle jam games. The game focuses on spatial reasoning rather than complexity, asking players to rethink how movement and space interact. Despite its simple look, COVEMEVOC game delivers surprisingly deep logic.
How to play COVEMEVOC
Core Gameplay Explained
The gameplay follows classic Sokoban rules at first glance. You control a small character on a grid and must reach a flag by navigating obstacles. Blocks can be pushed onto special tiles marked with an X, which usually serve as triggers or path-building points. Every move matters, and incorrect pushes can quickly block progress.
What Makes COVEMEVOC Different
COVEMEVOC is not a standard Sokoban puzzle. Its identity comes from symmetry and mirrored logic.
Symmetrical Level Design: Each level is framed by nearly perfect symmetry. The layout is divided into two distinct sections split by a central axis represented by the letter M.
Intentional Negative Space:
- Left side (COVE): Dense with blocks, X markers, and the player character
- Right side (EVOC): Largely empty, with the flag placed far away
This contrast forces players to interact mostly on the left side to influence the right.
Mirrored Movement Logic: Actions performed on the left side often trigger invisible mirrored effects on the right. Pushing a block onto an X tile in the COVE section can generate unseen platforms or paths in the EVOC section. Progressing through empty space requires understanding how these reflections work rather than direct interaction.
Controls
- Arrow Keys or WASD: Move the character
- Z: Undo the last move
- R: Restart the current level
Undo and restart are essential tools, as experimentation is part of the learning process.
Why COVEMEVOC Appeals to Puzzle Fans
COVEMEVOC online rewards players who enjoy abstract thinking and minimal guidance. There are no tutorials explaining the mirrored mechanics in detail. Instead, the game encourages discovery through trial, error, and observation. This design philosophy makes every solved level feel earned rather than handed out.
FAQs
Who developed COVEMEVOC? COVEMEVOC was created by Arvi Teikari, also known as Hempuli, the developer behind Baba Is You.
Is there another version of this game? Yes. Covemount is the original version, which focuses on pushing blocks up to higher tiles instead of mirrored mechanics.
Is COVEMEVOC a long game? No. It is a quick experimental puzzle experience designed around a small set of carefully crafted levels.
Related Puzzle Games
If you enjoy logic-driven puzzles with unique rules like COVEMEVOC, check out these games that offer a similar appeal.